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SJ Thin line (ref my design thread )
http://www-.luthiersforum.com/forum/viewtopic.php?f=10102&t=5563
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Author:  Michael Dale Payne [ Fri Mar 10, 2006 5:18 am ]
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well here is an autovision 3D consept rendering of the back, sides, binding and endgraft on the first of the two- three piece backs I have in progress. the other will be just oposite of this with back, sides being qlt'd maple, binding and wedges qlt'd sapele on a OM cutaway



If I get the chance tonight I will render the other.MichaelP38786.5554050926

Author:  Dave White [ Fri Mar 10, 2006 5:28 am ]
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Michael,

Looks like water rippling on a swimming pool - so tempting you could dive in!!

Stunning wood and I think the slimline will work very well. I loved the sound of the Slim Jim I made - it had that slightly bluesy punch.

Just a personal thing but I'm not sure the triangular end-graft shape quite works for me. It sort of pulls the eye into too sharp of a focus there - like coming to a full stop. Something a little more curvy perhaps? But then again it's not the angle the guitar will be viewed from the most.

Looking foreward to seeinmg the other set.Dave White38786.5616898148

Author:  John How [ Fri Mar 10, 2006 5:29 am ]
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Pretty cool Micheal, you can build a guitar and not even get dirty. I bet your virtual shop was pretty expensive though.

Author:  hoosierukes [ Fri Mar 10, 2006 5:46 am ]
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How did you render that? Looks great!

Author:  Michael Dale Payne [ Fri Mar 10, 2006 6:00 am ]
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I modeled the 3D shapes in autocad-3D, created materials in autovision and attached those material definitions to the shapes and rendered the image using ray-trace filters and ambient light only in autovision.

Here is a blast from the past.,, Bruce Dicky! Do you remember this project


MichaelP38786.5843865741

Author:  Michael Dale Payne [ Fri Mar 10, 2006 6:15 am ]
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John, total AutoCAD package + all my Autovision and finite element addons. Really not that bad about $10K per node (a node is one network user license we have 6) My Luthierie is obviously is not it’s intended or main use.MichaelP38786.6081828704

Author:  Michael Dale Payne [ Fri Mar 10, 2006 6:34 am ]
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I don't know if you have followed the story or not , but I started a lefty for a client that backed out. It is the only lefty I have built in 5 years. Anyway I had the rim joined and profiled before he backed out. So to convert it to right hand I had to cut the side profile back to parallel and that meant that the height at the butt will now be 3-1/4 and the neck will be 2-7/8. I re-cut the mortise through full so that I could turn the rim around and use it as a right hand.

Author:  Michael Dale Payne [ Fri Mar 10, 2006 7:29 am ]
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Dave here it is in the rough


Author:  Dave White [ Fri Mar 10, 2006 8:53 am ]
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Way cool!!!! Definitely rippling water!!

Author:  Michael Dale Payne [ Fri Mar 10, 2006 9:51 am ]
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This is one someone suggested in my original thread.. I think Mario


If I did this I think rosewood binding even around the end graft. I did not have a chance to make rose wood binding today

Author:  James Orr [ Fri Mar 10, 2006 10:23 am ]
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My gosh, your illustrations are amazing!

Author:  old man [ Fri Mar 10, 2006 2:41 pm ]
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Must be a Texas oil well near by.   10K? Wow.
I really like the first rendition. Nice. Can't wait to see the real thing.

Ron

Author:  Serge Poirier [ Fri Mar 10, 2006 3:22 pm ]
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Looks delicious from here!

Author:  Michael Dale Payne [ Sat Mar 11, 2006 3:27 am ]
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First and second renditions both will happen. First is on the bench rim built, back and top plates joined. I have mot decided on rosette for the top but will today. The sides for the second are going in the bender in about an hour and back and top plates get planed and joined tonight. I am really looking forward to the second myself.

Author:  csullivan [ Mon Mar 13, 2006 5:00 am ]
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Not trying to hijack the thread, but I thought it interesting that someone
else uses virtual guitar building to look at potential work. I use a 3D
modelling/animation program called Cinema4D. One thing I like about it
is I can animate the guitar and see it from any perspective. I can also save
it as a Quicktime VR file which lets you pan around the guitar any way you
want. Here's a couple of stills. The Strat was done for a friend who's a
Fender freak (what does he know!).

IMG]

Author:  csullivan [ Mon Mar 13, 2006 5:04 am ]
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One image didn't load for some reason. I'll try again.


Author:  Serge Poirier [ Mon Mar 13, 2006 5:26 am ]
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love that! , is this software you bought or can get it on the net?

Author:  Michael Dale Payne [ Mon Mar 13, 2006 5:27 am ]
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I can animate objects, create animated paned camera paths. Add and manipulate unlimited number of lighting types and positions, color, spot light hot spots and fall-off, realistic sun tracks. I can change and create custom materials and or skins. (skins are just overlaid visual patterns assigned to solids or meshes. Materials have engineering properties associated with them i.e. density, hardness and composition.) I can manipulate material refraction and reflection and mirror reflection properties, manipulate material texture, roughness and transparency. I can add unlimited back grounds, and fogs. Then if I use Autodesk 3DStudio I can do even more complex animations. Also finite element amylases.

Of source all this eats mega bites for lunch.

Author:  Don Williams [ Mon Mar 13, 2006 5:43 am ]
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Craig, you amaze me...there's always something new under the surface with you! Dang!

Author:  Evan Heisler [ Mon Mar 13, 2006 11:55 am ]
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I can't do anything quite that detailed, but after learning Rhino 3-D, this
is a "shop environment" I made. Rhino isn't as accurate as CAD, nor as
detailed as Maya for animations, but its pretty fun for doing print design.

I think you might be able to download a trial version from their

web site

hopefully the pic works...
EHeisler38789.8386458333

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